Presentation Review and Feedback
Lucas Krause Resume
Interview Review and Feedback
Individual Role and Responsibilities
The initial role that i was tasked with was character animation and sound design. The responsibilities then of animation was to make sure the characters and the enemies were animated correctly and working to an acceptable degree. Within sound design the need for ambient music was apparent so i had to create or find ambient music to use within the game as well as sound effects for enemies characters and the UI elements.
Design and Development
Initial game design
With the initial design of the game that was presented by Darshana we then sat down and discussed what differences between the pitch and the game that we were going to create was going to be, ideas for art style and animation were thrown out such a having a game with a similar art style to that of Don't Starve with a 3D environment with a 2D character and objects but then this idea was discarded for a full 3D top down game.
Game Production
During Production of Courage many tasks needed to be completed by all members of the team and while i was not able to always attend due to other commitments and other things i tried to keep my work going while still keeping an eye on what the others in my team was doing. I would have like to have completed more sound effects for the game but was unable to but in the end i am glad that the tasks were still completed to an exceptional level. Other members of the team are working hard on the game and progress is moving along at a nice and brisk pace and will have no problem having completed the game ready for presentation in my eyes.
Game design and production – Prototype review
While presenting the prototype the game was showcased at its current level and it was moving smoothly there were small issues but that is to be expected from an early prototype of the game, The character models where not implemented in the game yet but i feel that did not take away from the overall presentation of Courage that we presented.
Gameplay Footage
Screenshots
Philosophy
Philosophical point #1
The game that my
group and I have created was made to bring enjoyment to those that played it
and show people some of the vulnerability of people and the strength that they
can muster to overcome it by having the namesake of our game, Courage.
Philosophical point #2
I could easily
waffle on about merit of games in everyday life and how it benefits but truly
the way I see it, it is for the enjoyment be it in a casual or a professional
setting, even the creation of games compared to the enjoyment and playing of
games.
Philosophical point #3
The design goals
of the team was to create a game that gave of an interesting atmosphere that
would compel the player to continue playing as is the goal of all game
designers, to captivate the gamers and bring enjoyment.
Common Questions
What is the game?
The game Courage
is a top down game within which you must explore the level that has been
created and try to escape from the dank dungeon you find yourself in, you as
the character Alastair Von Angstlich must traverse several levels before
escaping completely. It’s an exploration survival game for you must dodge
enemies and fight for your survival before you give in and completely lose your
courage.
Why create this game?
This game and
genre was chosen to be crafted above the others for it is an interesting idea
to create a simple yet interesting game, I truly believe that it is a quite
unique game not for the fact that it is an original concept but for the fact
that there are not many games on the market approaching similar angles in the
games industry. The top down games approached that you see today are very
casual games for those not wishing for a serious experience and would like to
relax and not think while playing. In this regard the game is unique and that
is why it was chosen to be created.
Where does the game take place?
The game takes
place in a Victorian setting where walking around you would see oil street
lamps and torch brackets on walls, as a man who lived in a lap of luxury the
dark cellar/dungeon setting surrounded by what you believe to be spirits out to
get you. The walls cobbled with stone and dank with moss and mildew, you walk
along cracked flagstones and past wooden kegs and iron torch brackets.
What do I control?
The player will
control the single man Alastair Von Angstlich a spoiled noble having every whim
and desire met but after being kidnapped and placed inside the castle within
which the game takes place. Having had no real experience out in the world he
is a very timid man and is frightened easily thus giving us the setting and
character for the game.
What is the main focus?
The main focus
of the game is to escape unscathed from the predicament that Alastair has found
himself in, to make your way through the increasingly difficult levels and find
the escape and your freedom.
Overview
The game world
is made up of several levels within the dark and crumbling castle increasingly
difficult with more and more enemies and obstacles to face. The challenges will
not be easy but then no one ever said anything was ever going to be easy to
Alistair better man up and face the many fears that he has accumulated over the
years and find his courage to escape despite his hardships.
Atmosphere
The
atmosphere of the game really sets the scene while exploring you resonate with
the minds images of what a decrepit castle would look and feel like. Walking
around seeing the shelves of bottled wine the wooden barrels and kegs, the
cracked stone the ambient sounds and the scene gives the atmosphere that one
would expect from the situation and the setting.
Setting
The setting
within the game creates an impeccable feel for what is happening on screen for
you feel like you are in the decrepit castle roaming between the boxes the
barrels the shelves and everything else that you may find within the castle.
The Physical World
Overview
The world
consists of stone rooms and corridors leading onto one another in such a way
that you may lose you way in the darkness and have all your courage consumed, the
large wooden barrels sprawling around the map block corridors and overall just
help to set the scene within the game. The cracking cobble stone ricks that
line the walls and the floor of each room make the world seem cold and
uninviting.
Large wooden
shelves line the map levels filled with bottles whether filled with wine or
otherwise, these assist to try and guide you through the level as they are used
to make corridors and block or reveal exits.
Wooden boxes and
barrels line the walls and the floors of the world in abundance giving the
world a less dungeon and more castle feel to the level, whether they are
blocking pathways or creating them the large wooden objects can be found at
nearly every turn within the castle.
Torture devices
can be found around the map such as the iron maiden a casket filled with large
spikes and this is shown in the world to strike fear into the character and
lower his courage meter.
Key Locations
The Castle where
the game takes place is the most key location and then within that many of the
sprawling rooms and corridors offer important items or wisdom or even a way out
and you are looking for all the help that you can find, being stuck in this
castle the game is all relatively confined within the cold stone walls but that
is why you must escape. The castle is not safe it is filled with dangers and
you must traverse its many hallways and rooms to find your way out of this
infernal castle.





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